Posts Tagged ‘STEAM’

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Real STEAM

November 4, 2019

OK – Go upside down and inside out

OK Go Sandbox is an online resource for educators that uses the Grammy Award-winning band OK Go’s music videos as starting points for students to explore various STEAM concepts. OK Go Sandbox will be presenting at the National Art Education conference in Minneapolis, March 26-28, 2020. Registration is available.

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Maranacook Middle School

April 11, 2019

Dance Education grant

During the 2018-19 two schools in two different districts were the recipients of the Dance Education grant awarded by the Maine Arts Commission (MAC). Freeport High School and Maranacook Middle School created amazing units that impacted hundreds of students in Grades K-12. Freeport High School was highlighted in yesterday’s blog post with a description of the dance education opportunity that was provided during this school year.

G/T teacher Pat Godin, Teaching Artist Nancy Salmon, Visual Art Teacher Hope Lord

This blog post describes the dance education program that took place at Maranacook Middle School this school year. It is wonderful to see what occurred when teaching artist Nancy Salmon, art educator Hope Lord, and gifted and talented teacher Pat Godin collaborated! This is a great example of learning in STEAM (Science, Technology, Engineering, Art, Math).

Thank you to Hope and Pat for providing the plethora of information for this post – the story and resources!

DESCRIPTION FROM HOPE

My original idea was to have students create masks and then have them add lights with Little Bits electronics. However, after collaborating with Pat, we decided to teach the students about light circuits and how to soldier their own circuits. This allowed us to integrate science with the electricity and engineering with the design process. For math we introduced proportions as we discuss the features of the face and how to construct the masks and giving students the choice to increase the proportions of the face to make their mask more visible to the audience. We also provided students a variety of mask making materials, including a new medium called Thibra.  This is a thermoplastic sculptable material that costume designers and special affect artists use in designing masks and costumes. The students used the heat gun to soften the material and then molded it around sculptural pieces that were added to their masks.  

Students performing at the Arts Night Celebration

We showed the students examples of dance groups who performed in the dark with lights and the students wanted to incorporate black lights and glow in the dark paints in their masks and dance. As our dance choreography progressed, the students and Nancy determined which segment of the dance would be performed with lights on and which segment would be performed in the dark with black lights. 

The students started planning their masks with a group brainstorming activity called “brainwriting” where they all charted ideas of how they could represent themselves and their role in our school community. Students could add to other students’ ideas or write new ideas. Then students charted 12-15 ideas to help them plan their mask theme. 

The individual and small group dances came about through the students exploration of dance movement as a means of communication. Nancy helped the students experiment with movement and determine which movements could help them express their role and what their mask was communicating. For example, one student had a camera on her mask because she spends a lot of time taking photographs. She incorporated gestures that communicated someone taking photos. Next, the students worked in small groups and collaborated to create a dance routine that incorporated each of the students individual dance movements.

Nancy, Pat, and I also wanted to have the students end the dance as a community with the group dance. Our goal was for the dance to communicate that even though we all have individual interests and perceived roles, we are one school community.

Nancy introduced the dance collaboration project before we performed our dance since Pat and I were back stage with the students waiting to dance. We did not provide an audience handout because our dance was part of our Arts Night Celebration and listed in the program given to parents. The focus of the entire night was to advocate, educate, support, and celebrate the arts. That is why we chose this event to have the students perform their collaborative mask/dance performance. We feel our project communicated the value of teacher collaboration across content areas, including the Arts.

DANCE, VISUAL ARTS, SCIENCE STANDARDS

MLR Dance standards: A.Dance Literacy, B.Creation/Performance/Expression, and E.Visual and Performing Arts

NCAS:CR2: Organize and develop artistic ideas and work.

CR3: Refine and complete artistic work.

Pr5:Develop and refine artistic techniques and work for presentation.

Next Gen Science Stds. ETS:1, 2, 3, & 4 Engineering and Design

IMPACT OF SCHOOLING ON CREATIVITY

Research on this phenomenon is confirmed by Kyung Hee Kim. Kyung is a professor of Innovation & Creativity at the College of William & Mary.

In the last 20 years, children have become less emotionally expressive, less energetic, less talkative and verbally expressive, less humorous, less imaginative, less unconventional, less lively and passionate, less perceptive, less apt to connect seemingly irrelevant things, less synthesizing, and less likely to see things from a different angle (Kim, 2011).

BIBLIOGRAPHY SOURCES

Located at THIS LINK.

RESOURCES

Gem Activity

Thinking Matrix

Design Plan Sheet 

VIDEOS

Learning to solder – I DID IT!

Dance Practice Take II

The Dance Education grant is the only MAC grant that is a grass-roots effort grant. Several dance studios and two high school dance programs have a fund raiser each November. The money raised is what funds the dance education grant at the Commission. Without the dedication and commitment of many educators, dancers, parents, and community members this grant would not be possible. Special thank you to Thornton Academy Dance Educator Emma Arenstam Campbell for her contributions to being instrumental in making the Dance Education grant possible.

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A Computer Called Katherine

March 25, 2019

Interview with the Illustrator

Veronica Miller Jamison

On March 11 on Scott Simon’s public radio show, Weekend Edition Saturday, Mr. Simon interviewed Veronica Miller Jamison. She’s illustrated a book called “A Computer Called Katherine”, it was written by Suzanne Slade. Katherine Coleman Goble Johnson is an African-American mathematician whose calculations of orbital mechanics as a NASA employee were critical to the success of the first and subsequent U.S. manned spaceflights.

Veronica Jamison is a living example of why the arts should be and how they are connected to STEM. I found the interview very interesting and I hope you’ll take 5 minutes to listen to the show or to read the transcript at THIS LINK

Below is one question and answer from the interview.

SIMON: Do you hope that reading this book about Katherine Johnson and seeing your wonderful illustrations can set something off in young readers?

JAMISON: Yeah, absolutely. I mean, there is a huge push to get more girls and more children of color into STEM, which is very important in getting those young minds involved in thinking about, you know, math and science and how that works in the world and how it can make the world a better place. And I hope that children see the writing too and think the same thing about telling stories. And I hope they see the art too, and they think the same thing about painting and making art because, to me, all of it is crucial in – not to sound cliche, but it’s all crucial in making this world kind of a brighter, better place.

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3-D Printing Expo

March 17, 2018

Fueling the STEAM Engine with 3D printing

April 27, 2018 – 8:00-3:00 – Thomas College

To keep up with the changing global economy, and satisfy Maine’s urgent need to create a technically capable workforce, we need to offer new approaches to hands-on STEAM learning.  An effective way to accomplish this objective is to continue to expand the use of three-dimensional (3D) printing and design in Maine’s K-12 schools, which has grown rapidly over the past several years.

Come learn how 3D printing and design can help to meet STEAM learning targets at the first annual 3D Printing Expo to be held on April 27 at Thomas College. This event, sponsored by the Thomas College Center for Innovation in Education, is open to Maine teachers, technical directors, school librarians and administrators engaged in or interested in expanding the use of 3D printing and design.

The goals of the STEAM Expo are:

  • To create a network of teachers and students engaged in three-dimensional printing and design.
  • To document and share success stories and challenges related to three-dimensional printing and design in K-12 settings.
  • To publicize resources and ideas for teachers and schools interested in adopting three-dimensional printing and design.
  • To engage teachers and students in the professional work for publicly sharing their practice.

REGISTRATION

Conference Structure

Presentations by teachers describing innovative K-12 projects and cutting-edge STEAM curriculum, specifically related to 3D printing

Dialogue and networking between educators

Light breakfast and lunch will be provided

Agenda

Session Time Title Presenter Abstract/Slides
Arrival and Refreshments 8:00-8:30 Registration and Light Breakfast
Expo Kick-Off 8:30-9:00 Expo Overview Laurie LaChance, Thomas College

Dr. Kate Cook Whitt, Thomas College

 

David Perloff, Perloff Family Foundation

 

Amanda Nguyen, MDOE

Session A 9:00-10:20  Session 1 Maggie Boemmels, Line Elementary School and Shapleigh Memorial School
 Session 2 John McKechnie, Ellsworth High School
 Session 3
 Session 4  Richard Reichenbach, Carrabec Community School
Networking Break 10:20-10:40 Conversation and Refreshments
Session B 10:40-12:00  Session 5
 Session 6 Mat Brown and Karen Fream, East End Community School
 Session 7
 Session 8 Terri Dawson, Gorham Middle School
Networking Lunch 12:00-1:00 Structured Networking Lunch
Session C 1:00-2:20  Session 9 Gina Jandreau, Madawaska Elementary School
 Session 10
 Session 11 David Trask, Vassalboro Community School
 Session 12
Team Time 2:20-2:40
Expo Wrap-Up 2:40-3:00 Expo Wrap-Up Dr. Kate Cook WhittThomas College
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Sculpture Becomes One

March 2, 2018

“Man and Woman”

This is an amazing sculpture, “Man and Woman” located in the seaside city of Batumi, Georgia. The sculpture is 26 feet high, constructed out of steel and moves. The Georgian sculptor is Tamara Kvesitadze.  The Statue of Love sculpture is inspired by the love story of “Ali and Nino”. The story is similar to Shakespeare’s Romeo and Juliet and tells of an Azerbaijani youth who falls in love with a Georgian princess but dies defending his country. The novel was written in 1937.

You can view more of Tamara’s art work.

Every day at 7 p.m. the figures begin to move, they merge for a short embrace, and separate going in opposite directions. In all, the movement takes 10 minutes. The sculpture was designed in 2007 but only installed in 2010; it has since been retitled “Ali and Nino.”

Information about the sculpture is located at THIS LINK and you can view the video of it moving.

This is a wonderful example of the connection between art and engineering.

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Thomas College

December 8, 2017

Center for Innovation in Education

Thomas College is in the midst of gearing up for the 2018 CIE Summer Institute scheduled for June 26 – 28, 2018. The theme  is “Innovating In Education for Maine’s Diverse Population of Students,” with a focus on Digital Learning, STEAM, and PBE.

You can learn more at the CIE Summer Institute website and on the Thomas College CIE homepage. More information will be added as it becomes available.

Early bird registration costs $175.00, and ends February 1st, 2018. The regular event ticket price will be $195.00, and this cost takes effect starting on Feb 1st, and will run through June 1st, 2018. Registration is available at Eventbrite.

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STEM Program Changing Arts Ed

December 2, 2017

Interdisciplinary connections

Renaissance Arts Academy was founded as a K-12 arts charter public school in 2003 in Los Angeles. The school has incorporated a STEM curriculum into its existing arts education curriculum and is helping students develop and understand interdisciplinary connections. This article called Songs about computer coding? It’s what happens when an arts school adds STEM focus, written by George White and published November 19 in EdSource shares the story of a music student named Zane D’Amico and how his learning isn’t what he expected as a cello player. The school’s STEAM curriculum includes students learning engineering and math skills to “build massive stages for the school’s dance, orchestra and singing performances. And he certainly didn’t anticipate joining classmates on stage to sing about the joys of computer coding.”

Learn more about the school and curriculum by reading the ENTIRE ARTICLE.

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